| |
- Method resolution order:
- Game_graph
- graph.Digraph
- __builtin__.dict
- __builtin__.object
Methods defined here:
- __init__(self)
- __str__(self)
- add_vertex(self, v, p)
- get_player(self, v)
- winning_strategy(self, player)
Data and other attributes defined here:
- player = {}
Methods inherited from graph.Digraph:
- add_edge(self, v, w)
- add_edges(self, es)
- add_vertices(self, X)
- delete_edge(self, v, w)
- delete_edges(self, Y)
- delete_vertex(self, v)
- delete_vertices(self, X)
- dump(self, filename)
- Write graph into file 'filename'.
- edges(self)
- Return list of all edges.
- has_edge(self, v, w)
Data and other attributes inherited from graph.Digraph:
- __dict__ = <dictproxy object>
- dictionary for instance variables (if defined)
- __weakref__ = <attribute '__weakref__' of 'Digraph' objects>
- list of weak references to the object (if defined)
Methods inherited from __builtin__.dict:
- __cmp__(...)
- x.__cmp__(y) <==> cmp(x,y)
- __contains__(...)
- D.__contains__(k) -> True if D has a key k, else False
- __delitem__(...)
- x.__delitem__(y) <==> del x[y]
- __eq__(...)
- x.__eq__(y) <==> x==y
- __ge__(...)
- x.__ge__(y) <==> x>=y
- __getattribute__(...)
- x.__getattribute__('name') <==> x.name
- __getitem__(...)
- x.__getitem__(y) <==> x[y]
- __gt__(...)
- x.__gt__(y) <==> x>y
- __hash__(...)
- x.__hash__() <==> hash(x)
- __iter__(...)
- x.__iter__() <==> iter(x)
- __le__(...)
- x.__le__(y) <==> x<=y
- __len__(...)
- x.__len__() <==> len(x)
- __lt__(...)
- x.__lt__(y) <==> x<y
- __ne__(...)
- x.__ne__(y) <==> x!=y
- __repr__(...)
- x.__repr__() <==> repr(x)
- __setitem__(...)
- x.__setitem__(i, y) <==> x[i]=y
- adj_vert = get(...)
- D.get(k[,d]) -> D[k] if k in D, else d. d defaults to None.
- clear(...)
- D.clear() -> None. Remove all items from D.
- copy(...)
- D.copy() -> a shallow copy of D
- get(...)
- D.get(k[,d]) -> D[k] if k in D, else d. d defaults to None.
- has_key(...)
- D.has_key(k) -> True if D has a key k, else False
- has_vertex = has_key(...)
- D.has_key(k) -> True if D has a key k, else False
- items(...)
- D.items() -> list of D's (key, value) pairs, as 2-tuples
- iteritems(...)
- D.iteritems() -> an iterator over the (key, value) items of D
- iterkeys(...)
- D.iterkeys() -> an iterator over the keys of D
- itervalues(...)
- D.itervalues() -> an iterator over the values of D
- keys(...)
- D.keys() -> list of D's keys
- pop(...)
- D.pop(k[,d]) -> v, remove specified key and return the corresponding value
If key is not found, d is returned if given, otherwise KeyError is raised
- popitem(...)
- D.popitem() -> (k, v), remove and return some (key, value) pair as a
2-tuple; but raise KeyError if D is empty
- setdefault(...)
- D.setdefault(k[,d]) -> D.get(k,d), also set D[k]=d if k not in D
- update(...)
- D.update(E, **F) -> None. Update D from E and F: for k in E: D[k] = E[k]
(if E has keys else: for (k, v) in E: D[k] = v) then: for k in F: D[k] = F[k]
- values(...)
- D.values() -> list of D's values
- vertices = keys(...)
- D.keys() -> list of D's keys
Data and other attributes inherited from __builtin__.dict:
- __new__ = <built-in method __new__ of type object>
- T.__new__(S, ...) -> a new object with type S, a subtype of T
- fromkeys = <built-in method fromkeys of type object>
- dict.fromkeys(S[,v]) -> New dict with keys from S and values equal to v.
v defaults to None.
|